This course examines the principles of computer graphics, with a focus on the mathematics and theory behind 2D and 3D graphics rendering. Topics include graphics display devices, graphics primitives, 2D and 3D transformations, viewing and projection, color theory, visible surface detection and hidden surface removal, lighting and shading, and object definition and storage methods. Practical application of these concepts is emphasized through laboratory exercises and code examples. Laboratory exercises use the C++ programming language and OpenGL on a PC. Prerequisite(s): Familiarity with linear algebra.
The course materials are divided into modules which can be accessed by clicking Course Modules on the left menu. A module will have several sections including the overview, content, readings, discussions, and assignments. You are encouraged to preview all sections of the module before starting. Most modules run for a period of seven (7) days, exceptions are noted on the Course Outline page. You should regularly check the Calendar and Announcements for assignment due dates.
• Apply the basic mathematics required for 2-D and 3-D computer graphics.
• Create an interactive computer graphics program.
• Apply modeling, viewing, and projection transformations to create 2-D and 3-D computer graphics scenes.
• Implement several basic modeling techniques to define, store, and render objects in a 2-D or a 3-D scene.
• Implement several computer graphics techniques to improve scene realism including color, lighting and shading, and texture mapping,
• Utilize a scene graph to encapsulate computer graphics scene representation, control rendering flow, and allow simple animation of objects.
• Utilize OpenGL 3 Core Profile and GLSL shaders to create interesting 3-D scenes.
• Summarize the key components of computer graphics architecture and explain the core algorithms that comprise the “graphics pipeline”.
• Discuss the wide range of applications of computer graphics.
This course develops the framework necessary to implement computer graphics applications; including the mathematics required, modeling techniques, and scene rendering methods using a scene graph. Interactive 3-D computer graphics applications are developed using OpenGL and GLSL shader language.
Techniques to provide realism to 3-D scenes are developed, including projections and transformations, lighting, and texture mapping.
Angel, E. & Shreiner, D. (2012). Interactive computer graphics: A top-down approach with shader based OpenGL (6th ed.). Boston, MA: Addison-Wesley.
ISBN-13: 978-0132545235
ISBN-10: 0132545233
Programming assignments are integral to success in this course. All assignments must be completed on a common platform. I support MacOS, Ubuntu Linux, and MS Windows. A C++ build system is required; I recommend a standard, free IDE (XCode for MacOS, Visual Studio Community Edition for MS Windows, CMake, etc.) and I will do my best to support the development environment of your choice.
Additionally, you will need an OpenGL library, which is standard on most platforms. We will work together during the first week of the course to make sure every participant configures an adequate development environment.
It is expected that each module will take approximately 7–12 hours per week to complete. Here is an approximate breakdown: reading the assigned sections of the texts (approximately 1-3 hours per week) as well as some outside reading on web sites, listening to the audio annotated slide presentations (approximately 1-2 hours per week), and completing the programming assignments (approximately 3–7 hours per week).
This course will consist of four basic student requirements:
Assignments are due according to the dates posted in the Calendar and the Assignment Pages. I will post grades within one week after assignment due dates. Reference code will be provided at the start of the next module since each programming assignment builds upon the prior assignment.
I generally do not directly grade spelling and grammar. However, egregious violations of the rules of the English language will be noted without comment. Consistently poor performance in either spelling or grammar is taken as an indication of poor written communication ability that may detract from your grade
A grade of A indicates achievement of consistent excellence and distinction throughout the course—that is, conspicuous excellence in all aspects of assignments and discussion in every week.
A grade of B indicates work that meets all course requirements on a level appropriate for graduate academic work.
Point grades are assigned to each programming assignment, the exam, and other assignments. The point totals add up to 100 with the following, final letter grades determined as follows:
Score Range | Letter Grade |
---|---|
100-97 | A+ |
96-93 | A |
92-90 | A− |
89-87 | B+ |
86-83 | B |
82-80 | B− |
79-77 | C+ |
76-73 | C |
72-70 | C− |
69-67 | D+ |
66-63 | D |
<63 | F |
Item | % of Grade |
Programming exercises | 50% |
Final Project | 20% |
Exam | 15% |
Application Survey | 10% |
Participation | 5% |
Late Policy:Each student will have 5 discretionary late days to use throughout the course. If a student needs extra time to complete an assignment, the student may request to use some or all of these days without incurring a grade penalty for that assignment. The student must inform the professor via email before the due date of the intent to use late day(s), including the number of days requested. The professor will respond with a denial or approval of your request and if approved, the new due date for the assignment for that student.
Example:An assignment is due on Tuesday the 22nd at 10pm EST. A student requests and is granted 2 late days. The student can submit the assignment before Thursday the 24th at 10pm EST without any grading penalty. The student can use the remaining 3 days for other projects throughout the course.
A few exceptions to the late policy:Final ProjectA request to use late days for the Final Project will be denied. This is due to the student’s requirement to present the project to the class and the professor’s requirement to submit final grades before a certain day/time.
Programming Assignments for Modules 1-10I provide new code for each module. The solution to the previous module assignment is included in the new code base. If I suspect a student used the provided solution in the submitted project, the student will receive no points for that assignment. If this happens more than once for any given student, I will report that student to my department for plagiarism.
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Deadlines for Adding, Dropping and Withdrawing from Courses
Students may add a course up to one week after the start of the term for that particular course. Students may drop courses according to the drop deadlines outlined in the EP academic calendar (https://ep.jhu.edu/student-services/academic-calendar/). Between the 6th week of the class and prior to the final withdrawal deadline, a student may withdraw from a course with a W on their academic record. A record of the course will remain on the academic record with a W appearing in the grade column to indicate that the student registered and withdrew from the course.
Academic Misconduct Policy
All students are required to read, know, and comply with the Johns Hopkins University Krieger School of Arts and Sciences (KSAS) / Whiting School of Engineering (WSE) Procedures for Handling Allegations of Misconduct by Full-Time and Part-Time Graduate Students.
This policy prohibits academic misconduct, including but not limited to the following: cheating or facilitating cheating; plagiarism; reuse of assignments; unauthorized collaboration; alteration of graded assignments; and unfair competition. Course materials (old assignments, texts, or examinations, etc.) should not be shared unless authorized by the course instructor. Any questions related to this policy should be directed to EP’s academic integrity officer at ep-academic-integrity@jhu.edu.
Students with Disabilities - Accommodations and Accessibility
Johns Hopkins University values diversity and inclusion. We are committed to providing welcoming, equitable, and accessible educational experiences for all students. Students with disabilities (including those with psychological conditions, medical conditions and temporary disabilities) can request accommodations for this course by providing an Accommodation Letter issued by Student Disability Services (SDS). Please request accommodations for this course as early as possible to provide time for effective communication and arrangements.
For further information or to start the process of requesting accommodations, please contact Student Disability Services at Engineering for Professionals, ep-disability-svcs@jhu.edu.
Student Conduct Code
The fundamental purpose of the JHU regulation of student conduct is to promote and to protect the health, safety, welfare, property, and rights of all members of the University community as well as to promote the orderly operation of the University and to safeguard its property and facilities. As members of the University community, students accept certain responsibilities which support the educational mission and create an environment in which all students are afforded the same opportunity to succeed academically.
For a full description of the code please visit the following website: https://studentaffairs.jhu.edu/policies-guidelines/student-code/
Classroom Climate
JHU is committed to creating a classroom environment that values the diversity of experiences and perspectives that all students bring. Everyone has the right to be treated with dignity and respect. Fostering an inclusive climate is important. Research and experience show that students who interact with peers who are different from themselves learn new things and experience tangible educational outcomes. At no time in this learning process should someone be singled out or treated unequally on the basis of any seen or unseen part of their identity.
If you have concerns in this course about harassment, discrimination, or any unequal treatment, or if you seek accommodations or resources, please reach out to the course instructor directly. Reporting will never impact your course grade. You may also share concerns with your program chair, the Assistant Dean for Diversity and Inclusion, or the Office of Institutional Equity. In handling reports, people will protect your privacy as much as possible, but faculty and staff are required to officially report information for some cases (e.g. sexual harassment).
Course Auditing
When a student enrolls in an EP course with “audit” status, the student must reach an understanding with the instructor as to what is required to earn the “audit.” If the student does not meet those expectations, the instructor must notify the EP Registration Team [EP-Registration@exchange.johnshopkins.edu] in order for the student to be retroactively dropped or withdrawn from the course (depending on when the "audit" was requested and in accordance with EP registration deadlines). All lecture content will remain accessible to auditing students, but access to all other course material is left to the discretion of the instructor.